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魔兽世界8.0怎么把伤害数字位置调整方法一览?

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魔兽世界8.0怎么把伤害数字位置调整方法一览?

魔兽世界8.0怎么把伤害数字位置调整方法一览?

/run StanceButton1:SetScale(1.6)
/run MultiBarBottomLeftButton1:ClearAllPoints() 
/run MultiBarBottomLeftButton1:SetPoint("CENTER", UIParent, "CENTER", -236, -413)
/run ActionBarDownButton:Hide() 
/run ActionBarUpButton:Hide() 

/run PlayerHitIndicator:Hide() PlayerHitIndicator.Show = function() end 

/run PetHitIndicator:Hide() PetHitIndicator.Show = function() end 

/run ArtifactWatchBar:SetScale(0.01)

/run ArtifactWatchBar:SetAlpha(0)
/run HonorWatchBar:SetAlpha(0);
焦点目标施法条显示在头像上方 改成目标的话吧FocusFrame改成TargetFrame
/run FocusFrameSpellBar:SetScale(1.0)
/runt FocusFrameSpellBar:ClearAllPoints() 
/run FocusFrameSpellBar:SetPoint("TOPLEFT",FocusFrame,"TOPLEFT",15,6) 
/run FocusFrameSpellBar.SetPoint = function() end

焦点施法条方法大
/run FocusFrameSpellBar:SetScale(1.0) (1.0为默认 自己修改倍数)

*比赛禁用*
当对面对应框体敌人(宏里是框体3,自行修改)给你法术反制(技能代码自己可以修改,宏里预设的是法师反制2139) 自动秒表计时(0,0,24) 其他技能格式(0,0,CD时间)
/run f=CreateFrame("Frame") f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") f:SetScript("OnEvent", function(self,event,...) if UnitName(select(1,...))==UnitName("arena3") and select(5,...)==2139 then Stopwatch_StartCountdown(0,0,24) Stopwatch_Play() end end)

密你打1 自动进组 你必须是团长或者有A
/run if (not IPM_F) then CreateFrame("Frame","IPM_F",UIParent);IPM_F:RegisterEvent("CHAT_MSG_WHISPER");end IPM_F:SetScript("OnEvent",function(_,_,a,b) if (a=="1" and b~=UnitName("player")) then InviteUnit(b) end end);

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*比赛禁用*
监视自身buff,第一个宏里的数字是技能代码,请自行修改
1:
/run bl={16974,52610,158478,5171,772,84745,84746,84747,1966,84747,32645,73651,159652,157229,102543} 
2:
/run bs=25;xb=100;yb=-30;br=7;bdr="BORDER"be="UNIT_AURA"cbf=CreateFrame;gi=GetSpellInfo;bm=math.ceil;fm=math.floor;st=STANDARD_TEXT_FONT;function cu(s) return UnitBuff("player",gi(s))end
3:
/run function Cb(i,s)local _,_,t3=gi(s)local f=cbf("Frame")f:SetSize(bs,bs)f.t=f:CreateTexture(nil,bdr)f.t:SetAllPoints(true)f.t:SetTexture(t3)f.f=f:CreateFontString(nil,bdr)f.f:SetFont(st,12,"OUTLINE")f.f:SetPoint("BOTTOMRIGHT",0,0)return f;end 
4:
/run function vb(s,i,row)local b1,_,_,b4=cu(s)local f=_G["B"..i]if b1 then f:Show()f:SetPoint("CENTER",xb-(bs+5)*bm((row-1)%br),yb-(bs+10)*bm(row/br))if(b4>1)then f.f:SetText(b4)end row=row+1;end return row;end 
5:
/run function ub()for i,s in ipairs(bl)do local b,_,_,_,_,_,k=cu(s)if b then local vt=fm(k-GetTime())if (vt>=60)then vt=bm(vt/60)_G["B"..i].c:SetText(vt.."m")elseif vt >= 0 then _G["B"..i].c:SetText(vt.."s")end end end end 
6:
/run function Cc(f)f.c=f:CreateFontString(nil,bdr)f.c:SetFont(st,12,"OUTLINE")f.c:SetPoint("CENTER",0,-20)end function db()for i in ipairs(bl)do _G["B"..i]:Hide()end end 
7:
/run for i,s in ipairs(bl)do _G["B"..i]=Cb(i,s)Cc(_G["B"..i])_G["B"..i]:Hide()end function bb()db()local bw=1;for i,s in ipairs(bl)do bw=vb(s,i,bw)end end bk=cbf("Frame")bk:SetScript("OnEvent",bb)bk:SetScript("OnUpdate",ub)bk:RegisterEvent(be

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取消被控制时动作条转红圈
/run hooksecurefunc("CooldownFrame_SetTimer", function(self) if self.currentCooldownType == COOLDOWN_TYPE_LOSS_OF_CONTROL then self:SetCooldown(0, 0) end end)

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德鲁伊取消所有形态
/cancelform

日月蚀条移动
/run EclipseBarFrame:ClearAllPoints()
/run EclipseBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -140)
/run EclipseBarFrame:SetScale(1.0)
/run EclipseBarFrame:SetAlpha(1) 

术士碎片\余烬\恶魔能量
/run WarlockPowerFrame:ClearAllPoints()

/run WarlockPowerFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -100)

/run WarlockPowerFrame:SetScale(1.0)

/run WarlockPowerFrame:SetAlpha(1.0)


图腾移动
/run TotemFrame:ClearAllPoints()
/run TotemFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -120)
/run TotemFrame:SetScale(1.0)
/run TotemFrame:SetAlpha(1.0) 
/run TotemFrame.SetPoint = function() end

宝珠移动
/run PriestBarFrame:ClearAllPoints()
/run PriestBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -100)
/run PriestBarFrame:SetScale(1.2)
/run PriestBarFrame:SetAlpha(1.0) 

圣能移动
/run PaladinPowerBar:ClearAllPoints()
/run PaladinPowerBar:SetPoint("CENTER", UIParent, "CENTER", 0, -100)
/run PaladinPowerBar:SetScale(1.2)
/run PaladinPowerBar:SetAlpha(1.0)

死骑符文移动
/run RuneFrame:ClearAllPoints()
/run RuneFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -100)
/run RuneFrame:SetScale(1.2)
/run RuneFrame:SetAlpha(1.0)

盗贼连击点移动7.2更新版本
/run ComboPointPlayerFrame:ClearAllPoints()

/run ComboPointPlayerFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -130)

/run ComboPointPlayerFrame:SetScale(1.2)

/run ComboPointPlayerFrame.SetPoint = function() end

武僧真气移动
/run MonkHarmonyBarFrame:ClearAllPoints()

/run MonkHarmonyBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0,-80)

/run MonkHarmonyBarFrame:SetScale(1.1) 

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