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魔兽世界9月25日更新内容,魔兽世界8.0DPS职业艾泽里特特质修改以及一些职业修改

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With scheduled maintenance this week, we intend to make some targeted adjustments to Azerite Traits:

All Classes

所有职业

(Healer) Ephemeral Recovery mana increased by 15%.

(奶妈)短暂回复 回蓝量增加15%

(Healer) Savior trigger threshold increased to 50% health (was 35%).

(奶妈)救星 的触发血线提高到50%(原本是35%)

Death Knight

死亡骑士

(Blood/Unholy) Bone Spike Graveyard: damage increased by 100%.

(薛迪凯/邪恶)天灾领主之刺:伤害增加100%

(Unholy) Festering Doom: damage increased by 25%.

(邪恶)脓疮厄运:伤害增加25%

Demon Hunter

恶魔猎手

(Havoc) Eyes of Rage: damage increased by 20%.

(浩劫)狂怒之眼:伤害上升20%

(Havoc) Furious Gaze: Haste increased by 40% and duration increased to 12 sec.

(浩劫)狂怒凝视:急速增加40%,持续时间增加到12秒

(Havoc) Revolving Blades: damage reduced by 35%.

(浩劫)旋转之刃:伤害降低35%

(Havoc) Thirsting Blades: damage increased by 70%.

(浩劫)嗜血之刃:伤害增加70%

(Vengeance) Revel in Pain: absorption increased by 20%.

(复仇)痛苦狂欢:伤害吸收增加20%

Druid

德鲁伊

(Balance, Guardian, Restoration) Craggy Bark: absorption increased by 15%.

(平衡,守护,恢复)粗糙树皮:伤害吸收增加15%

(Balance) Dawning Sun: damage increased by 40%.

(平衡)破晓之阳:伤害增加40%

(Balance) Streaking Stars: damage reduced by 40%.

(平衡)飞驰流星:伤害降低40%

(Balance) Sunblaze: damage increased by 35% (unchanged in PvP).

(平衡)烈日之焰:伤害增加35%(PVP中不变)

(Feral) Iron Jaws: damage increased by 66% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.

(狂野)钢铁之鄂:伤害增加66%(PVP中不变)。同时拥有多项该特质的收益降低。

(Guardian) Gory Regeneration: healing increase increased by 15%.

(守护)溶血回复:治疗量增加15%

(Guardian, Feral) Masterful Instincts: bonuses increased by 10%.

(守护,狂野)精通本能:收益增加10%

Hunter

猎人

(Beast Mastery, Marksmanship) Rapid Reload: damage increased by 25% and tooltip corrected to say "more than 2 targets."

(兽王,射击)快速装填:伤害增加25%。文字说明正确描述“多于2个目标时”

(Beast Mastery) Pack Alpha: damage increased by 60% (unchanged in PvP).

(兽王)领导兽群:伤害增加60%(PVP中不变)

(Beast Mastery) Dance of Death: Agility increased by 20%.

(兽王)死亡之舞:敏捷增加20%

(Marksmanship) Unerring Vision: Critical Strike increased by 100%.

(射击)千里之目:暴击增加100%

(Marksmanship) Focused Fire: damage increased by 30%.

(射击)集中火力:伤害增加30%

(Survival) Blur of Talons: Agility increased by 65%.

(生存)迅捷爪击:敏捷增加65%

(Survival) Up Close And Personal: Damage increased by 40%.

(生存)鱼叉连击:伤害增加40%

Mage

法师

(Arcane) Galvanizing Spark: damage reduced by 30% (unchanged in PvP).

(奥术)刺激火花:伤害降低30%(PVP中不变)

(Arcane) Explosive Echo: damage reduced by 35%.

(奥术)爆炸回响:伤害降低35%

(Frost) Frigid Grasp: Intellect increased by 100%.

(冰霜)霜寒之握:智力增加100%

(Frost) Packed Ice: Damage increased by 120% (+45% if used with Splitting Ice). Reduced by 50% against players.

(冰霜)密集寒冰:伤害增加120%(碎冰时+45%)。对玩家使用时效果降低50%

(Frost) Glacial Assault: Chance to activate increased to 20%.

(冰霜)冰河突击:触发概率增加到20%

Monk

武僧

(Mistweaver) Burst of Life: healing increased by 20%.

(织雾)生机迸发:治疗量增加20%

(Windwalker) Open Palm Strikes: damage increased by 60% (unchanged in PvP).

(踏风)开阖掌法:伤害增加60%(PVP中不变)

Paladin

圣骑士

(Protection) Dauntless Divinity: block increased by 20%.

(守护)神圣果敢:格挡概率增加20%

(Protection) Judicious Defense: absorption increased by 10%.

(守护)防御判决:伤害吸收增加10%

(Retribution) Divine Right: Strength increased by 40%, duration increased to 15 sec.

(惩戒)神圣权利:力量增加40%,持续时间增加到15秒

(Retribution) Expurgation: damage increased by 15%.

(惩戒) 异端逐除:伤害增加15%

Priest

牧师

(Discipline, Shadow) Depth of the Shadows: healing increased by 20%.

(戒律,暗影)暗影深渊:治疗量增加20%

(Holy) Blessed Sanctuary: bonus increased by 10%.

(神圣)祝福之灵:收益增加10%

(Holy) Permeating Glow: bonus increased by 15%.

(神圣)弥漫之光:收益增加15%

(Shadow) Spiteful Apparitions: damage bonus increased by 75% when the Auspicious Spirits talent is not selected.

(暗影)怨恨的魂影:未选择吉兆天赋时的伤害收益增加75%

(Shadow) Searing Dialogue: damage increased by 150%.

(暗影)灼烧之言:伤害增加150%

潜行者

(Assassination, Subtlety) Sharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.

(刺杀,潜行)尖锐利刃:伤害降低30%(PVP中不变)。同时拥有多项该特质的收益降低。

(Assassination) Poisoned Wire: Critical Strike increased by 50%.

(刺杀)淬毒之线:暴击率提高50%

(Outlaw) Brigand's Blitz: Haste increased by 50%.

(狂徒)狂徒闪击:急速提高50%

(Subtlety) Blade In The Shadows: damage reduced by 25%.

(潜行)影中利刃:伤害降低25%

(Subtlety) The First Dance: Now grants 2 stacks of the Critical Strike bonus when activated. Critical Strike bonus reduced by 25%.

(潜行)第一支舞:激活时赋予2层暴击增益。暴击增益降低25%

Shaman

萨满祭司

(Enhancement) Strength of Earth: damage increased by 60%.

(增强)大地之力:伤害增加60%

(Enhancement) Roiling Storm: damage increased by 100% (unchanged in PvP).

(增强)翻滚风暴:伤害增加100%(PVP中不变)

(Restoration) Soothing Waters: healing increased by 10%

(恢复)抚慰之水:治疗量增加10%

元素:不存在什么元素萨(口胡)

Warrior

战士

(Arms) Executioner's Precision: damage increased by 75% (unchanged in PvP).

(武器)刽子手的精准:伤害增加75%

(Arms) Test of Might: Strength reduced by 15%.

(武器)力量的考验:力量降低15%

(Fury) Reckless Flurry: damage reduced by 25%.

(狂怒)鲁莽劈砍:伤害降低25%

(Fury) Bloodcraze: Critical Strike increased by 100%.

(狂怒)血腥风暴:暴击率提高100%

(Protection) Reinforced Plating: Strength increased by 10%.

(防御)坚不可破:力量增加10%

术士

(Affliction) Dreadful Calling: damage increased by 30%.

(痛苦)恐惧召唤:伤害增加30%

(Demonology) Forbidden Knowledge: damage increased by 35% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.

(恶魔)禁断知识:伤害增加35%(PVP中不变)。同时拥有多项相同特质的收益降低。

(Demonology) Umbral Blaze: damage increased by 20%.

(恶魔)暗燃之焰:伤害增加20%

(Demonology) Explosive Potential: duration increased to 15 sec.

(恶魔)爆破潜能:持续时间增加到15秒

(Destruction) Accelerant: duration increased to 12 sec.

(毁灭)催化之焰:持续时间增加到12秒

(Destruction) Crashing Chaos: damage reduced by 30% (unchanged in PvP).

(毁灭)粉碎混沌:伤害降低20%(PVP中不变)

(Destruction) Rolling Havoc: duration increased to 15 sec.

(毁灭)翻滚浩劫:持续时间增加到15秒

其他

Alongside these changes, we plan to increase the damage output of a few affected specs:

在以上改动之外,我们计划增加以下相关天赋的伤害

Arcane Mage: all damage increased by 3%.

奥法:所有伤害提升3%

Balance Druid: Starsurge and Starfall damage increased by 15%.

鸟德:星涌术和星辰坠落伤害增加15%

Destruction Warlock: Incinerate, Conflagrate, and Immolate damage increased by 10%.

毁灭术士:烧尽,燃烧和献祭的伤害增加10%

Fury Warrior: all damage increased by 6%.

狂暴战:所有伤害增加6%

元素萨:不存在的(口胡)

You'll see the final adjustments in our hotfixes update post on Tuesday.

玩家将在周二看到所有更新的内容。

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